From 2004 to 2007, I've been conducting a PhD in computer graphics, in the University of Limoges, within XLIM Research Institute, under the supervision of D.Ghazanfarpour and V. Jolivet.
I defended it on October 12th, 2007.
You can read the report (written in French, abstract in English given in the report).
The subject was rain simulation in real-time, applied to video games and driving simulations.
In 2007/2008, I occupied an assistant professor temporary position in the University of Limoges.
During that year, I continued my PhD research about rain rendering.
I also investigated nVidia CUDA technology as a mean to accelerate Private Information Retrieval in network file transfers
Since september 2008, I am a research engineer, working for Lumiscaphe software company.
We are making real-time 3D softwares meant for the industry (most notably automotive).
These softwares allow our customers to create high quality Digital Aspect Mockups, quickly and easily define a product's appearance,
produce high quality high definition images or interactively review designs (possibly with scale 1:1 stereovision).